5 Video Game Graphic Settings You Didn’t Know You Had Wrong
Game graphics settings differ with the type of PC you are using. Low settings are played by low-end PCs while Ultra 4K for high-end PCs. Here are 5 Video Game Graphic Settings You Didn’t Know You Had Wrong:
- Texture Quality: texture quality ensures images are less-blurry and sharper. The quality of the in-game environment is enhanced by representing better textures. The skins that lay on the 3D environment are changeable to enhance the graphics quality.
- Resolution: Usually an image’s pixels, it is what determines the overall quality of an image. Every monitor has its resolution setting that indicates width and the height when interpreting the resolution setting. Higher resolutions make image bumps visible and create deeper detailed images in a game.
- Tessellation: this graphics setting is what results in texture displacement that brings about bumps in a landscape of a game. The graphics cards are caused by tessellation to repeat the quads several times over a particular surface. You can enable tessellation while playing games, however, it is taxing on the GPU. The good thing about it is that it redefines the feel and look of the in-game landscape.
- Anisotropic Filtering: This setting is responsible for reducing the amount of the texture blurring from a far distance. To see this filtering setting working well, you need to look at your image in an oblique angle or those that will show you are observing from a far distance.
- Ambient Occlusion: when you want to create realistic shadow transitions to be in the middle of two different physical objects. However, it differs from shadow quality. Ambient occlusion darkens or lightens shadows in relation to the other objects. It works to create more realistic lighting in a room. The good news is that ambient occlusion doesn’t tax your GPU as much and the effect on your GPU is almost unnoticeable.